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Friday, 7 October 2011

Swarm Wars - Can some one say "epic"?


Swarm Wars is an Indie game made by developer Lockdowne that combines war tactics with good old board game like goodness, you can play it here. First off, when you launch the game you find its not one exactly for looks, but I implore, don't let it turn you off. This game has the essence of any major strategy game such as Age of Empires or Star Craft, and combines it with something like a good old board game, so put those thoughts out of your mind. I love this game mainly because the many strategic element to it, being able to choose out of many different choices to overcome your enemy, things like this make a game addictive, very addictive. Secondly there isn't a shortage of maps, that's for sure, you will be playing this for a while when you get hooked. Notice I said "when" you get hooked, yes, its inevitable.  Your goal is to conquer the universe consisting of 6 multi-coloured planets, each one with quite a few maps and varying difficulty. Once your in the planet, now is when the fun starts. You are given a certain amount of hives (depending on the difficulty) and so is your opponent, each with their own amount of hive members, there are also vacant hives varying in size and vulnerability. The hives strength thrives on its "drones" which regenerate depending on your regeneration skill points. Your victory pretty much depends on the drones size in numbers and how many hives your controlling, and how many you let the enemy capture, and how many the enemy lets you capture theirs. Then there is the hive "levelling" feature that you are able to upgrade your hives regeneration, damage and speed, which adds some more of that addictive feel of the whole game. Another really cool thing to do is chain attacks that allow you to roll-over all of your hives and combine your strength to attack one hive.
In addition to its main "classic mode" it has free-play modes that allow you to change the rules around a little bit to king of the hill or perpetual defence mode types, which enables even more fun on top of the game itself.
But the only thing it lacks in my opinion is a multipalyer game mode, it is the PERFECT material for it. I have actually considered making a game of my own with the same type of theme if the creator lockdowne permits it, and insert all of the multiplayer modes and battle types. It all depends on my game making priorities.
Overall its a very cunning and intuitive game that requires much thought in its strategic gameplay.
Its a very good game, I highly suggest giving it a try.

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